Collabsco’s Valerie Vacante highlights 262 companies, products and emerging technologies, an increase of 150% from 2018.
Collabsco, today unveiled their annual Connected Play Landscape, this year highlighting 262 companies, products and the emerging technologies, showing an increase of 150% from 2018.
For 2019, Collabsco designed the Connected Play Landscape to include Internet of Things (IoT), Artificial Intelligence (AI), Robots, Augmented Reality (AR), Virtual Reality (VR), Wearables, Near Field Communication (NFC), Radio Frequency Identification (RFID) and Voice Assistants, Data Over Sound as well as additional areas centered around how various technologies are implemented: EdTech, Makers, Social, Location Based Entertainment (LBE) and “Let’s Play,” a video documenting the play-through experience, usually of a video game.
“Our goal is to educate, collaborate and inspire the industry and future leaders by uncovering emerging technologies, real-world consumer insights, business growth opportunities and collaborative partnerships to create experiences that ignite imagination, create a sense of wonderment and shape the future of play said Valerie Vacante, Founder & Managing Partner, Collabsco “The connected play landscape was designed to provide a single, consolidated view of the companies and collaborators breaking barriers through the emerging technologies and the power of play.
Areas of Growth 2019
Currently the highest area of growth has been Augmented Reality (18.3%), followed by IoT (10.3%) with Robotics, Makers, EdTech and Location Based Entertainment (9.5%) Wearables (6.9%), NFC/RFID and Voice follow (6.2%) with Social (3.1%), Artificial Intelligence and “Let’s Play” (2.7%) and Data Over Sound (0.8%) rounding out the landscape.
By the Numbers
- Connected Play is big business: Smart Toy revenue is estimated to grow by almost 200% to $18 Billion by 2023 (Juniper Research)
- Robotics are rising: Consumer robotics will reach almost $23 billion per annum by 2022, up from an estimated $6.4 billion in 2018 (Juniper Research).
- AR is arcading the world: The “AR Gaming Market” is expected to reach over $280 billion by 2023 (HTF).
- Voice assistants are getting vocal: There will be 8 billion digital voice assistants in use by 2023, up from an estimated 2.5 billion at the end of 2018 – that’s 1000% growth (Juniper Research)
- NFC is even nearer: The NFC market is estimated to grow 17.9 percent over the next decade, reaching nearly $50 billion by 2025 (Research and Markets)
- Power up play: Juniper forecasts that unique viewers of eSports (competitive playing of video games) and Let’s Play content (tutorials and talk-throughs of game content) will reach 858 million by 2022, up from 630 million in 2018.
- Get out and get immersive: By 2023, LBE (Location Based Entertainment) will also make up about 11% of the VR industry and this is one of the reasons behind its recent success: while VR was launched to huge fanfare nearly two years ago, headsets are still expensive and content scarce, so the in-home VR market has remained relatively small (Licensing Source).
Industry Perspective
At Collabsco we work with global brands and startups to create product innovation solutions for growth – we believe that providing a full view of the connected play landscape will help uncover innovation opportunities, potential collaborations across the industry and inspire the future of play.
More Info + Booking Services: To schedule virtual briefings, onsite workshops, connected play insight sessions, speaking engagements or other collaboration opportunities please contact Valerie Vacante, Founder & Managing Partner Val@collabsco.com
Media: If you’d like to feature Collabsco; arrange an interview, comments or speaking engagement please contact Valerie Vacante, Founder & Managing Partner Val@collabsco.com
See our Press Kit for photos and further assets.